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DANE HILDRETH

Hello! I am a Game Designer that loves creating unique and fun experiences for players. My work ranges from idle gacha games and platformers to physical card games. Please take a look at my work below!

Projects

Tales of Kogi

2D Narrative Platformer

Roles:  Level Designer, Audio Designer, Illustrator

  • Designed, white-boxed, and finalized gameplay levels in Unity.

  • Designed and implemented various VFX using Unity's URP and particle effects

  • Composed music and implemented SFX throughout the game.

  • Scripted gameplay elements in C# using Microsoft Visual Studio.

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Go to Hole

2D Ragdoll Golf Simulator

Roles: Level, Gameplay, and Audio Designer

  • Designed, white-boxed, and finalized gameplay levels in Unity

  • Composed music and implemented SFX throughout the game.

  • Created art assets for User Interface and Environment

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Down to Clown

Idle Gacha Incremental Game

Role: Creative Lead

  • Designed the user interface and user experience using Unity.

  • Created high end digital art assets in Adobe Photoshop.

  • Developed music and audio to accompany gameplay.

  • Prototyped UI animations and Audio.

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Chef's Kiss

Card Game

Roles: Systems Designer and Card Artist

  • Designed gameplay for a turn based card game.

  • Created high end digital art assets for cards.

  • Implemented game features and balanced gameplay.

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Winter Break

2D Narrative RPG - In Development 

Roles: Game Designer and Artist

  • Designed Game and layout in Unity.

  • Created high end digital art and animation assets.

  • Composed original music to accompany gameplay.

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