Dane Hildreth
Game Design and Production
Making this game was quite a different experience from my other games. Most of the development centered around our team meeting at a table and walking each other through our thought process of how the game would play out and what each player would be able to do.
​
The core gameplay loop stands as such:
-
Collect ingredients.
-
Sabotage other players.
-
Make your dish.
​



![]() | ![]() | ![]() |
---|---|---|
![]() |
My Contribution
My role in this project was an artists and designer and some of my contributions entailed:
​
-
Creating character cards and unique abilities that pertain to each player.
-
Balancing ingredient card requirements for recipes to make a smooth and comprehensible gameplay experience.
-
Implementing and designing event cards to create engagement.
Credits:
Dane Hildreth - Game Designer and Artist
Jake Gollub - Game Designer and Artist
Nevin Portillo - Game Designer
Dustin Chang - Game Designer